Osrs Clue Probably Filled With Wizard Socks
General
Obtaining a Clue Scroll
Before you start on a Treasure Trail, you will need to obtain a Clue Scroll. The table below shows a range of monsters that drop Clue Scrolls of each level. The list is not inclusive and there are other monsters which will also drop Clue Scrolls.
Creature | Location | Level | Clue Level |
---|---|---|---|
Afflicted | Mort'ton | 30, 32, 34, 37 | 1 |
Al-Kharid Warrior | Al-Kharid Palace | 9 | 1 |
Banshee | Slayer Tower | 23 | 1 |
Barbarian | Barbarian Village & Barbarian Outpost | 10, 15, 17 | 1 |
Barbarian Woman | Barbarian Village & Barbarian Outpost | 9 | 1 |
Cave Slime | Lumbridge Slayer Dungeon | 23 | 1 |
Farmer | Many farming spots | 7 | 1 |
Goblin | Lumbridge & Goblin Village north of Falador | 2, 5 | 1 |
H.A.M. Man/Woman (Pickpocket) | H.A.M. Dungeon | - | 1 |
Man/Woman | All over Runescape | 2 | 1 |
Minotaur | Security Stronghold | 12, 27 | 1 |
Mugger | Varrock | 6 | 1 |
Rellekka Citizens | Rellekka | 48 | 1 |
Rock Crab | Rellekka | 13 | 1 |
Rogue | South East of Mage Arena | 15 | 1 |
Thief | Edgeville Dungeon in about 3 wilderness | 16 | 1 |
Thug | Level 1 & 3 wilderness in Edgeville Dungeon | 10 | 1 |
Abyssal Guardian | The Abyss | 59 | 2 |
Abyssal Leech | The Abyss | 41 | 2 |
Abyssal Walker | The Abyss | 81 | 2 |
Catablepon | Security Stronghold | 68 | 2 |
Cockatrice | Fremennik Slayer Dungeon | 37 | 2 |
Cockroach Soldier | Stronghold of Player Safety | 83 | 2 |
Dagannoth | Light House Basement & Waterbirth Island Dungeon | 74, 82, 92 | 2 |
Giant Rock Crab | Waterbirth Island Dungeon | 137 | 2 |
Giant Sea Snake | Miscellania Dungeon | 149 | 2 |
Giant Skeleton | Near Elvarg's Den in Karamja Volcano | 80 | 2 |
Guard | All over Runescape. Mostly cities.(Varrock, Falador, East Ardougn & Yanille) | 21 | 2 |
Harpie Bug Swarm | North coast of Karamja Member Section | 46 | 2 |
Ice Warrior | Ice Cave south of Port Sarim & and northwest corner of F2P Wilderness | 57 | 2 |
Jogre | Karamja Member Section, Jogre Dungeon | 53 | 2 |
Jungle Horror | Mos Le'Harmless Jungle | 70 | 2 |
Mummy | Kharidian Desert | 103 | 2 |
Paladin | Ardougne | 62 | 2 |
Pyrefiend | Fremennik Slayer Dungeon | 43 | 2 |
Tribesman | Karamja Jungle | 32 | 2 |
Vampire | East of Canifis | 72 | 2 |
Wallasalki | Waterbirth Island Dungeon | 98 | 2 |
Abberant Spectre | Canifis Slayer Tower & Desert Slayer Dungeon | 96 | 3 |
Abyssal Demon | Canifis Slayer Tower | 124 | 3 |
Ankou | Security Stronghold | 75, 82, 86 | 3 |
Aviansies | God Wars Dungeon | 63, 65, 69, 70, 73, 75, 83, 86, 95, 98, 124, 139, 148 | 3 |
Black Dragon | Taverley Dungeon & Evil Chicken Lair in Zanaris | 227 | 3 |
Blue Dragon | Taverly Dungeon, Watchtower Dungeon & Heroes Guild. | 111 | 3 |
Bronze Dragon | Brimhaven Dungeon | 131 | 3 |
Cave Horror | Dungeon of Mos Le'Harmless | 80 | 3 |
Cyclops | Warriors Guild | 56, 76 | 3 |
Dagannoth Prime | Waterbirth Island Dungeon | 303 | 3 |
Dagannoth Rex | Waterbirth Island Dungeon | 303 | 3 |
Dagannoth Supreme | Waterbirth Island Dungeon | 303 | 3 |
Elf Warrior | Elf Camp in Isfadar & Lletya | 108 | 3 |
Gargoyle | Canifis Slayer Tower | 111 | 3 |
Greater Demon | Brimhaven Dungeon, Lava Maze & Demonic Ruins | 92 | 3 |
Green Dragon | Level 12-14 wilderness (just south-west of Dark Warriors' Fortress); Level 21-24 wilderness (just north-west of Graveyard of Shadows); Level 22-26 wilderness south-east of Bone Yard); Level 35-38 wilderness (north-west of Ruins(Far north-east of Chaos temple South of Lava Maze) | 79 | 3 |
Hellhound | Taverly Dungeon, Family Crest Dungeon, Wilderness Volcano & level 50 Wilderness. | 124 | 3 |
Iron Dragon | Brimhaven Dungeon | 189 | 3 |
Jelly | Fremennik Slayer Dungeon | 78 | 3 |
Kurask | Fremennik Slayer Dungeon | 106 | 3 |
Nechryael | Canifis Slayer Tower | 115 | 3 |
Red Dragon | Brimhaven Dungeon | 152 | 3 |
Steel Dragon | Brimhaven Dungeon | 246 | 3 |
Suqah | Lunar Isle | 111 | 3 |
Turoth | Fremennik Slayer Dungeon | 83, 85, 87, 89 | 3 |
Werewolves | Canifis | 88 | 3 |
Required Items
When completing Treasure Trails, there are a number of items that you will need to bring with you. The required items vary depending on the type of clue you have been given, however they all fit into one of the following categories:
- Clue Scroll - You need a Clue Scroll to know what the clue is!
- Coordinate Items - A Watch, Sextant and Chart need to be in your inventory when completing Coordinate Clues.
- Food - You will sometimes have to venture into dangerous areas or will be attacked by mysterious Wizards, so will want to be able to heal.
- Spade - Some clues require you to dig to find the next clue or the treasure at the end of the trail.
- Teleportation Items - When completing a Treasure Trail, you will find yourself heading all over the map to find the next location, so anything to help speed up travel will be useful.
- Weapon and Armor - Some clues will require you to defeat an enemy, so you will want to be able to come out ontop.
- Random Outfits - Emote clues will require you to be wearing some rather bizarre outfits which can be obtained as the clue requires.
Types of Clue
There are a number of different types of clue that you may find yourself having to solve. Not all types of clue can be found on all trails, so the list below summarises this:
- Level 1 - Instructions, Maps, Emotes
- Level 2 - Anagrams, Challenge, Coordinates, Emotes, Maps, Riddles
- Level 3 - Anagrams, Challenge, Coordinates, Emotes, Fight, Maps, Puzzle Box, Riddles
- Level 4 - Celtic Knot, Compass, Fight, Puzzle Box, Scans
Anagrams
Anagrams can be obtained on level 2 and 3 Treasure Trails. You are given a series of letters which need to be rearranged to make the name of the NPC who you need to talk to. Upon talking to the NPC, you may be asked to solve a Challenge.
This anagram reveals who to speak to next:
Babble | Anagram | Solution | Location |
---|---|---|---|
This anagram reveals who to speak to next: | A BAS | Saba | In a cave with a danger sign in front of it, west of Burthrope. |
This anagram reveals who to speak to next: | A ZEN SHE | Zenesha | East Ardounge. She is located southwest of the market and sells platebodies. |
This anagram reveals who to speak to next: | ACE MATCH ELM | Cam the Camel | Al-Kharid. Cam is just west of the Duelling Arena entrance. Luckily, you don't need a camulet to receive the puzzle. |
This anagram reveals who to speak to next: | Aha Jar | Jaraah | Duel Arena Hospital |
This anagram reveals who to speak to next: | AN PAINT TONIC | Captain Ninto | Fishing Contest passage between Taverly and Catherby |
This anagram reveals who to speak to next: | ARC O LINE | Caroline | Witchaven. Before Kennith's Concern she is found near Hobart's boat. After Kennith's Concerns she is residing upstairs in Kennith's House. |
This anagram reveals who to speak to next: | ARE COL | Oracle | Ice Mountain, north of the Dwarven Mines |
This anagram reveals who to speak to next: | ARR! SO I AM A CRUST, AND | Ramara du Croissant | Piscatoris Fishing Colony's furnace and press room. |
This anagram reveals who to speak to next: | Bail Trims | Brimstail | Gnome Stronghold, in his dungeon. |
This anagram reveals who to speak to next: | BAR BELL SEEK | Kebab Seller | Al-Kharid, north of the Bank |
This anagram reveals who to speak to next: | BY LOOK | Bolkoy | Up one of the most eastern ladders in Tree Gnome Village south of Ardougne. |
This anagram reveals who to speak to next: | C On Game Hoc | Gnome Coach | Gnome Stronghold |
This anagram reveals who to speak to next: | DT RUN B | Brundt the Chieftain | Rellekka's grand hall. |
This anagram reveals who to speak to next: | El Ow | Lowe | Ranging Shop in Varrock. |
This anagram reveals who to speak to next: | Err Cure I | Recruiter | Center of West Ardougne. Must have started Plague City to enter. |
This anagram reveals who to speak to next: | GOBLIN KERN | King Bolren | Tree Gnome Village |
This anagram reveals who to speak to next: | Got A Boy | Gabooty | Tai Bwo Wannai, in the middle of the fence area. |
This anagram reveals who to speak to next: | HALT US | Luthus | Karamja inside of his house. He is located on the north-eastern part of Karamja. |
This anagram reveals who to speak to next: | HE DO POSE IT IS CULTRRL MK? | Riki the Sculptor's model | Keldagrim |
This anagram reveals who to speak to next: | ICY FE | Fycie | One of the children of Rantz from the Chompy Bird Hunting quest. The children are inside the cave. |
This anagram reveals who to speak to next: | I EAT ITS CHART HINTS DO YOU | Shiratti the Custodian | Nardah |
This anagram reveals who to speak to next: | I FAFFY RUN | Fairy Nuff | North of the bank in Zanaris. After completing of Fairy Ring Part II: Cure a Queen, she is found via the Fairy Ring combination code: AIR, DLR, DJQ, AJS, requiring Nuff's Certificate in your inventory to reach her. |
This anagram reveals who to speak to next: | LAND DOOMD | Odd Old Man | Limestone Mine east of Varrock. |
This anagram reveals who to speak to next: | LARK IN DOG | King Roald | Varrock Castle |
This anagram reveals who to speak to next: | ME IF | Femi | Gnome Stronghold Gate |
This anagram reveals who to speak to next: | NOD MED | Edmond | East Ardougne in the house to the north of the castle and bar. |
This anagram reveals who to speak to next: | O BIRDZ A ZANY EN PC | Cap'n Izzy No Beard | Brimhaven |
This anagram reveals who to speak to next: | OK CO | Cook | Kitchen in Lumbridge Castle. |
This anagram reveals who to speak to next: | OR ZINC FUMES WARD | Wizard Frumscone | Basement of the Wizard's Guild. |
This anagram reveals who to speak to next: | PEATY PERT | Party Pete | Party Room in Falador |
This anagram reveals who to speak to next: | PROFS LOSE WRONG PIE | Professor Onglewip | Ground floor of Wizard Tower. |
This anagram reveals who to speak to next: | R AK MI | Karim | Kebab seller in Al Kharid. |
This anagram reveals who to speak to next: | RED ART TANS | Trader Stan | Port Sarim on the southernmost dock, standing near the Charter Ship. |
This anagram reveals who to speak to next: | SEQUIN DIRGE | Queen Sigrid | Etceteria on the second floor of the castle. |
Celtic Knot
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Challenges
When speaking to a NPC to complete an Anagram clue, they may give you a challenge to solve, often involving counting the number of something in a nearby area.
Challenge | NPC | Answer |
---|---|---|
How many flowers are there in the clearing below this platform? | Bolkoy | 13 |
How many people are waiting for the next Bard to perform? | Brundt the Chieftain | 4 |
How many banana trees are there in the plantation? | Cap'n Izzy No Beard | 33 |
How many cannons does Lumbridge Castle Have? | Cook | 9 |
How many cages are behind Jerico's house? | Edmond | 3 |
How many buildings are in the village? | Gabooty | 11 |
How many Gnomes on the Gnome ball field have red patches on their uniforms? | Gnome Coach | 6 |
How many bookcases are there in the palace library? | King Roald | 24 |
How many Banana Trees are there in the plantation? | Luthas | 33 |
If x is 15 and y is 3, what is 3x y? | Oracle | 48 |
How many houses have a cross on the door? | Recruiter | 20 |
What is 57x89 23? | Referee | 5096 |
Compass Puzzles
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Coordinates
Coordinate clues tell you the location that you will need to dig. To complete these clues you will need a Watch, Sextant and Chart in your inventory as well as the spade to dig.
Upon digging, a Wizard will appear and attack you. They can use both Melee and a poisonous Melee attack and by activating a protection prayer against one of the attacks, they will switch to using the other. Once the Wizard is dead, you can dig again to find the next part of the trail. An alternative is to bring a Meerkat familiar and use their Fetch Casket scroll to obtain the Casket or Scrollbox without disturbing the Wizard. Meerkats also act as both a Sextant and Spade.
The Coordinate Locator will show you the location on the World Map when a coordinate is entered. Instructions explaining how to obtain and use the Sextant, Watch and Chart can be found below the table.
Coordinate | Location | Exact Location |
---|---|---|
00 degrees 00 minutes north 07 degrees 13 minutes west | East of the pool North of Tyras Camp. This is one of the two Roving Elf spots. | Picture |
00 degrees 18 minutes south 09 degrees 28 minutes east | Near the entrance of Brimhaven Dungeon. | Picture |
00 degrees 30 minutes north 24 degrees 16 minutes east | In the center of Lumbridge Swamp. | Picture |
00 degrees 31 minutes south 17 degrees 43 minutes east | Close to the dungeon entrance between Port Sarim and Mudskipper Point, near Durgo at the top of the hill. | Picture |
01 degrees 18 minutes south 14 degrees 15 minutes east | North-west of the Shipyard on Karamja, slightly north of the DKP Fairy Ring on a Seaweed spawn. | Picture |
01 degrees 24 minutes north 08 degrees 05 minutes west | Past a stick trap to the south-east of Lord Iowerth's Elf Camp. Dig near the tree. | Picture |
01 degrees 26 minutes north 08 degrees 01 minutes east | On the Moss Giant Island west of Brimhaven. Swing on ropes to get to the island, requires an Agility level of at least 10. | Picture |
01 degrees 35 minutes south 07 degrees 28 minutes east | On an island on the peninsular to Hazlemere's house, east of Yanille. | Picture |
02 degrees 46 minutes north 29 degrees 11 minutes east | Within a Duel Arena fighting area with obstacles enabled. Challenge someone to a fight with the option "Obstacles" enabled. Dig anywhere in the obstacle arena to get the chest. | Picture |
02 degrees 48 minutes north 22 degrees 30 minutes east | Slightly west of the H.A.M. HQ entrance between Lumbridge and Draynor Village. | Picture |
02 degrees 50 minutes north 06 degrees 20 minutes east | South of Ardougne south bank, next to the willows. | Picture |
03 degrees 35 minutes south 13 degrees 35 minutes east | North-east of the Nature Altar on Karamja, slightly to the west of the path. | Picture |
03 degrees 45 minutes south 22 degrees 45 minutes east | Near the oasis in the Bedabin Camp in the Kharidian Desert. | Picture |
04 degrees 00 minutes south 12 degrees 46 minutes east | At the mine to the north-east of Shilo Village, west of the Nature Altar, slightly north-west of the CKR Fairy Ring. | Picture |
04 degrees 03 minutes south 03 degrees 11 minutes east | In Gu'Tanoth, on a platform near the middle of the city with 3 ogres, to the east of where you land when you jump from rock to rock. | Picture |
04 degrees 05 minutes south 04 degrees 24 minutes east | On the east side of the small island inhabited by Ogres, east of Gu'Tanoth and south of Yanille. You can't access the island by the bridge, so have to go through a cave entrance found on the south side of Gu'Tanoth. | Picture |
04 degrees 13 minutes north 12 degrees 45 minutes east | Above the trees near the giant scorpion/hobgoblin spawn on Crandor. | Picture |
04 degrees 16 minutes south 16 degrees 16 minutes east | In the east end of the building in the Karamja shipyard. | Picture |
04 degrees 41 minutes north 03 degrees 09 minutes west | In the middle of giant red spiders south of the path from the big gate in Tirannwn. Need to have started Regicide. | Picture |
05 degrees 20 minutes south 04 degrees 28 minutes east | South of the Gu'Tanoth Island and west of Rantz. | Picture |
05 degrees 37 minutes north 31 degrees 15 minutes east | Within Mort Myre Swamp, cross the bridge into the Nature Spirit Grotto, dig slightly north of the Grotto. | Picture |
05 degrees 50 minutes south 10 degrees 05 minutes east | Next to the Chameleon Egg on Cairn Isle which is located on the southeast part of Karamja. | Picture |
06 degrees 00 minutes south 21 degrees 48 minutes east | West of the desert Bandit Camp, two paces west of the cactus. | Picture |
06 degrees 11 minutes south 15 degrees 07 minutes east | West of the gnome glider on Karamja, on a dark mound. | Picture |
06 degrees 31 minutes north 01 degrees 46 minutes west | Southwest of Tree Gnome Stronghold between the eastern ponds. | Picture |
07 degrees 33 minutes north 15 degrees 00 minutes east | West of the Lady of the Lakes just south of Taverley. | Picture |
07 degrees 05 minutes north 30 degrees 56 minutes east | In the Mort Myre Swamp to the south-west of Canifis, to the east of where the River Salve widens, to the west of a large tree. You must have completed Priest in Peril and started Nature Spirit to reach this area. | Picture |
07 degrees 43 minutes south 12 degrees 26 minutes east | Just south of the pool in the middle of the forest in southern Karamja. | Picture |
08 degrees 03 minutes north 31 degrees 16 minutes east | In Mort Myre Swamp near the two fishing spots. | Picture |
08 degrees 05 minutes south 15 degrees 56 minutes east | Just north of the totem in the southeast part of Kharazi Jungle in southern Karamja. | Picture |
08 degrees 26 minutes south 10 degrees 28 minutes east | On the small headland in the south-west corner of the Kharazi Jungle in southern Karamja. Walk three steps north, starting from the east side of the skeleton. | Picture |
08 degrees 33 minutes north 01 degrees 39 minutes west | In the Gnome Stronghold, cross the river to the west, go through the terrorbirds (north), and open the gate near the willow trees to go on the western bank of the river. Stand next to the river. | Picture |
09 degrees 33 minutes north 02 degrees 15 minutes east | The first square on the second island on Baxtorian Falls. | Picture |
09 degrees 48 minutes north 17 degrees 39 minutes east | West and just a little north of the entrance to Ice Mountain. | Picture |
11 degrees 03 minutes north 31 degrees 20 minutes east | South of the Canifis Slayer Tower. | Picture |
11 degrees 05 minutes north 00 degrees 45 minutes west | In the north-western part of the Gnome Stronghold between two lakes. | Picture |
11 degrees 41 minutes north 14 degrees 58 minutes east | East of the pub in Burthorpe in the fenced in area. Go through the pub then through the east door. | Picture |
12 degrees 48 minutes north 20 degrees 20 minutes east | Up the ladder north of the Black Demons in Edgeville Dungeon. Walk one space east from where you came up and dig. | Picture |
13 degrees 46 minutes north 21 degrees 01 minutes east | At the spot close to the mushrooms in level 11 wilderness, north of Edgeville, south-west of Stealing Creation. | Picture |
14 degrees 54 minutes north 09 degrees 13 minutes east | Near the swaying tree in the Fremminik Province. | Picture |
16 degrees 03 minutes north 14 degrees 07 minutes east | Near the Trollheim Teleport spot. | Picture |
16 degrees 31 minutes north 12 degrees 54 minutes east | West of the sleeping troll that is called Mushroom, near the entrance to the Troll Stronghold. | Picture |
16 degrees 35 minutes north 27 degrees 01 minutes east | To the east of the Clan Wars waiting area. | Picture |
16 degrees 43 minutes north 19 degrees 13 minutes east | In the north-east corner of the Bandit Camp at the spot at the wall which lies in level 23 wilderness | Picture |
17 degrees 50 minutes north 08 degrees 30 minutes east | North-west of the Keldagrim entrance, by the rock crabs where a seaweed spawns. | Picture |
18 degrees 03 minutes north 25 degrees 16 minutes east | The Ruins north-west of Clan Wars Lobby. Dig just 1 pace west of the Steel Platelegs spawn in the ruined house in the eastern part of the ruins. | Picture |
18 degrees 22 minutes north 16 degrees 33 minutes east | Infront of the grave with a broken headstone in the Forgotten Cemetery in level 29 Wilderness. | Picture |
19 degrees 43 minutes north 25 degrees 07 minutes east | North-west of the clan wars arena and south of the red dragon isle, near the Chaos Dwarves camp. | Picture |
20 degrees 05 minutes north 21 degrees 52 minutes east | Level 36 wilderness in the moss giant area, south of the Chaos Rune spawn points, close the highest point on the hill. | Picture |
20 degrees 07 minutes north 18 degrees 33 minutes east | On top of the largest hill at the hobgoblin mine in the wilderness. | Picture |
20 degrees 33 minutes north 15 degrees 48 minutes east | In the corner just south-west of the Chaos Temple. Between the temple and the edge of the Wilderness. | Picture |
22 degrees 30 minutes north 03 degrees 01 minutes east | Near the end of the path towards the mining area on Miscellania. You must have completed Fremennik Trials. | Picture |
22 degrees 35 minutes north 19 degrees 18 minutes east | At the Runite Rocks found in level 46 wilderness, north of the Lava Maze. | Picture |
22 degrees 45 minutes north 26 degrees 33 minutes east | In the wilderness near the Greater Demons, right on the northern red star in the Demonic Ruins. | Picture |
24 degrees 24 minutes north 26 degrees 24 minutes east | Just to the north of the north tower of the Rogues Castle in level 53 Wilderness. | Picture |
24 degrees 56 minutes north 22 degrees 28 minutes east | Slightly north of the spider's web at the Deserted Keep, where the teleport lever from East Ardougne heads to, in level 55 Wilderness. | Picture |
24 degrees 58 minutes north 18 degrees 43 minutes east | North of the Pirate's Hideout in level 56 Wilderness, outside the northwest corner of the hideout. | Picture |
25 degrees 03 minutes north 17 degrees 05 minutes east | Just outside the west fence of the wilderness agility course in level 56 wilderness. | Picture |
25 degrees 03 minutes north 23 degrees 24 minutes east | One square west of the back door of the bulding with magic axes, east of the Wilderness Mage Arena. | Picture |
Obtaining the Coordinate Items
To complete Coordinate Clues, you will need a number of items, which can be obtained by talking to several NPCs when you have a Coordinate Clue in your inventory.
- Talk to the Professor at the Observatory, just north of Castle Wars, and ask him about Treasure Trails.
- Head to Port Khazard and talk to one of the sailors to get a Sextant.
- Head to the Clocktower, south of Ardougne Zoo, and speak to a monk there to obtain a Watch.
- Head back to the Professor at the Observatory to obtain a Chart and be given an explanation about how to use the equipment.
- You will also need a Spade, which can be bought from Farming shops, or found at a spawn point at the Estate Agent's building in Falador.
Using the Sextant
To use the Sextant, choose to 'Look through Sextant', which is the left-click option. You will then need to align the horizon and sun so that they are central by pressing the arrows. The vertical arrows change the position of the horizon and the curved horizontal arrows change the position of the sun. Once they are both in the middle of the eyehole, as shown in the image to the left, choose to 'Get Location' to be told the coordinates of where you are standing.
Emotes
Emote clues require you to head to a certain area, wearing some bizarre items, and perform a certain emote to make Uri appear and give you the next stage of the trail. Upon performing the emote, a double agent may appear, who you will need to kill. Once the agent is dead, performing the emote again, with the required items equipped, will cause Uri to appear. If a double agent will appear, the clue will say 'Beware of double agents!' in it.
Clue | Items | Emote | Location | Exact Location |
---|---|---|---|---|
Beckon in Tai Bwo Wannai. Clap before you talk to me. Equip green dragonhide chaps, a ring of dueling and a mithril medium helmet. | Green Dragonhide Chaps, Ring of Duelling, Mithril Med Helm | Clap | Tai Bwo Wannai Village | Picture |
Beckon in the digsite near the eastern winch. Bow before you talk to me. Equip a green gnome hat, snakeskin boots, and iron pickaxe | Green Gnome Hat, Snakeskin Boots, Iron Pickaxe | Beckon | Digsite near the eastern winch | Picture |
Blow a kiss between the tables in Shilo Village bank. Beware of double agents! Equip a splitbark helm, mud pie and rune platebody. | Splitbark Helmet, Mud Pie, Rune Platebody | Blow Kiss | Shilo Village bank, stand between the tables | Picture |
Blow a raspberry at the monkey cage in Ardougne Zoo. Equip a studded leather body, bronze platelegs and a normal staff with no orb | Studded Leather Body, Bronze Platelegs, Staff | Raspberry | Monkey cage in the East Ardougne Zoo | Picture |
Blow a raspberry in the Fishing Guild Bank. Beware of double agents! Equip an elemental shield, blue dragonhide chaps and a rune warhammer. | Elemental Shield, Blue Dragonhide Chaps, Rune Warhammer | Raspberry | Fishing Guild bank (68 Fishing required or 65 with Fishing Potion) | Picture |
Blow Raspberries outside the entrance to Keep Le Faye. Equip a coif, an iron platebody and leather gloves. | Coif, Iron Platebody, Leather Gloves | Raspberry | Right outside Keep Le Faye. | Picture |
Bow at the top of the lighthouse. Beware of double agents! Equip a blue dragonhide body, blue dragonhide vambraces and no jewelry. | Blue Dragonhide Body, Blue Dragonhide Vambraces, no Jewellery (Rings, Necklaces, Amulets, etc) | Bow | Top of the lighthouse west of Relleka. | Picture |
Bow outside the entrance to the Legends' Guild. Equip iron platelegs, an emerald amulet and an oak longbow. | Iron Platelegs, Emerald Amulet, Oak Longbow | Bow | Outside the entrance to the Legends' Guild. | Picture |
Cheer at the Druids' Circle. Equip a blue wizard hat, a bronze two-handed sword and HAM boots. | Blue Wizard Hat, Bronze 2H Sword, H.A.M. Boots | Cheer | Druid's Circle in Taverly | Picture |
Cheer at the games room. Have nothing equipped at all when you do so. | Nothing at all | Cheer | Inside the Burthope Games Room | Picture |
Cheer in the Ogre Pen in the Training Camp. Show you are angry before you talk to me. Equip a green dragon hide body and chaps and a steel square shield. | Green Dragonhide Body, Green Dragonhide Chaps, Steel Square Shield | Cheer, then Angry | Combat Training Camp located north of West Ardougne. You must have completed Biohazard to enter. | Picture |
Clap in the Main Exam Room Center. Equip a white apron, green gnome boots, and leather gloves. | White Apron, Green Gnome Boots, Leather Gloves | Clap | Main building at the Digsite south-east of Varrock, in the same area the test is taken during the Digsite quest. | Picture |
Clap on the causeway to the Wizards' Tower. Equip an iron medium helmet, emerald ring and a white apron. | Iron Med Helm, Emerald Ring, White Apron | Clap | Bridge leading to Wizard's Tower. | Picture |
Clap on the top level of the mill, north of East Ardougne. Equip a blue gnome robe top, HAM robe bottom and an unenchanted tiara. | Blue Gnome Robe Top, H.A.M. Robe Bottom, Unenchanted Tiara | Clap | Top level of the mill, north of East Ardougne. | Picture |
Cry in Catherby archery shop. Bow or curtsy before you talk to me. Equip a round red and black snelm, a hard leather body and an unblessed silver sickle. | Round Blood'n'tar Snelm, Hardleather Body, Silver Sickle | Cry, then Bow or Curtsy | Ranging shop east of the bank in Catherby. | Picture |
Cry on top of the western tree in the Gnome Agility Arena. Indicate 'no' before you talk to me. Equip a steel kiteshield, ring of forging and green dragonhide chaps. | Steel Kiteshield, Ring of Forging, Green Dragonhide Chaps | Cry, then No | Top of the most western tree in the Gnome Agility Arena in Gnome Stronghold. | Picture |
Dance a jig under Shantay's Awning. Bow before you talk to me. Equip a pointed blue snail helmet, an air staff and a bronze square shield. | Pointed Blue Snelm, Air Staff, Bronze Square Shield | Jig, then Bow | Under Shantay's Awning at the Shantay Pass, south of Al-Kharid | Picture |
Dance a jig by the entrance to the fishing guild. Equip an emerald ring, a sapphire amulet, and a bronze chain body. | Emerald Ring, Sapphire Amulet, Bronze Chainbody | Jig | Just outside of the Fishing Guild. | Picture |
Dance at the cat-doored pyramid in Sophanem. Beware of double agents! Equip a ring of life, an uncharged amulet of glory and an adamant two-handed sword. | Ring of Life, Amulet of Glory (with no charges), Adamant 2H Sword | Dance | Next to the cat-doored pyramid in Sophanem. | Picture |
Dance at the crossroads north of Draynor. Equip an iron chain body, a sapphire ring and a longbow. | Iron Chainbody, Sapphire Ring`, Longbow | Dance | Crossroads north of Draynor Village, south of Draynor Manor. | Picture |
Dance in the centre of Canifis. Bow before you talk to me. Equip a green gnome robe top, mithril plate legs and an iron two-handed sword. | Green Gnome Robe Top, Mithril Platelegs, Iron 2H Sword | Dance, then Bow | Center of Canifis. | Picture |
Dance in the Party Room. Equip a steel full helmet, steel platebody and an iron plateskirt. | Steel Full Helm, Steel Platebody, Iron Plateskirt | Dance | In the Falador Party Room. | Picture |
Jump for joy at the beehives. Equip a desert shirt, green gnome robe bottoms and a steel hatchet. | Desert Shirt, Green Gnome Robe Bottoms, Steel Hatchet | Jump for Joy | Beehives south of the Camelot Teleport, west of Catherby. | Picture |
Jump for joy in Yanille bank. Dance a jig before you talk to me. Equip a brown apron, adamantite medium helmet and snakeskin chaps. | Brown Apron, Adamant Med Helm, Snakeskin Chaps | Jump for Joy | Yanille Bank. | Picture |
Laugh in the Jokul's tent in the Mountain Camp. Beware of double agents! Equip a rune full helmet, blue dragonhide chaps and a fire battlestaff. | Rune Full Helm, Blue Dragonhide Chaps, Fire Battlestaff | Laugh | Jokul's tent in the Mountain Camp, east of Rellekka | Picture |
Panic by the mausoleum in Morytania. Wave before you speak to me. Equip a mithril plateskirt, a maple longbow and no boots. | Mithril Plateskirt, Maple Longbow, no Boots | Panic | The small island with the mausoleum on it, reached through the Experiment Dungeon. Requires completion of Priest in Peril and Creature of Fenkenstrain to be started. | Picture |
Panic by the pilot on White Wolf Mountain. Beware of double agents! Equip mithril platelegs, a ring of life and a rune axe. | Mithril Platelegs, Ring of Life, Rune Hatchet | Panic | Next to the Gnome Glider Pilot on White Wolf Mountain. | Picture |
Panic in the Limestone Mine. Equip bronze platelegs, a steel pickaxe and a steel medium helmet. | Bronze Platelegs, Steel Pickaxe, Steel Med Helm | Panic | In the Limestone Mine, east of Varrock. | Picture |
Panic in the heart of the Haunted Woods. Beware of double agents! Have no items equipped when you do. | Nothing at all | Panic | East of the Fairy Ring in the Haunted Woods, slightly south-east of the of the transportation icon. | Picture |
Salute in the banana plantation. Beware of double agents! Equip a diamond ring, amulet of power, and nothing on your chest or legs. | Diamond Ring, Amulet of Power, nothing equipped in the torso or leg spots | Salute | Banana plantation on Musa Point on Karamja. | Picture |
Shrug in the Zamorak temple found in the Wilderness. Beware of double agents! Equip rune plate legs, an iron plate body and blue dragonhide vambraces. | Rune Platelegs, Iron Platebody, Blue Dragonhide Vambraces | Shrug | In the Zamorak Temple in level 12 Wilderness north of Varrock. | Picture |
Spin at the crossroads north of Rimmington. Equip a green gnome hat, cream gnome top and leather chaps. | Green Gnome Hat, Cream Gnome Top, Leather Chaps | Spin | Crossroads north of Rimmington. | Picture |
Spin in Draynor Manor by the fountain. Equip an iron platebody, studded leather chaps and a bronze full helmet. | Iron Platebody, Studded Chaps, Bronze Full Helm | Spin | Stand on the east side of the fountain in the grounds of Draynor Manor. | Picture |
Spin on the bridge by the Barbarian Village. Salute before you talk to me. Equip purple gloves, a steel kiteshield and a mithril full helmet. | Purple Gloves, Steel Kiteshield, Mithril Full Helm | Spin, then Salute | On the bridge to the east of the Barbarian Village. | Picture |
Think under the lens in the Observatory. Spin before you talk to me. Equip a mithril chainbody, green dragonhide chaps and a Ruby Amulet. | Mithril Chainbody, Green Dragonhide Chaps, Ruby Amulet` | Think, then Spin | Upstairs in the Observatory, under the lens. | Picture |
Wave along the south fence of the Lumber Yard. Equip a hard leather body, leather chaps and a bronze hatchet. | Hardleather Body, Leather Chaps, Bronze Hatchet | Wave | Next to the south fence of the Lumber Yard, east of Varrock. | Picture |
Yawn in Draynor Marketplace. Equip studded leather chaps, an iron kiteshield and a steel longsword. | Studded Leather Chaps, Iron Kiteshield, Steel Longsword | Yawn | In the middle of the market in Draynor Village. | Picture |
Yawn in the Castle Wars lobby. Shrug before you talk to me. Equip a ruby amulet, a mithril scimitar and a Wilderness cape. | Ruby Amulet, Mithril Scimitar, Wilderness Team Cape | Yawn | In the Castle Wars Lobby. | Picture |
Yawn in the rouges' general store. Beware of double agents! Equip an adamant square shield, blue dragon vambraces and a rune pickaxe. | Adamant Square Shield, Blue Dragon Vambraces, Rune Pickaxe | Yawn | Rogues general store in the Bandit Camp in the Wilderness, just north of the Dark Warriors' Fortress. | Picture |
Yawn in the Varrock Library. Equip a green gnome top, HAM robe bottom and an iron warhammer. | Green Gnome Top, H.A.M. Robe Bottom, Iron Warhammer | Yawn | In the Library in Varrock Castle. | Picture |
Instructions
Instruction clues tell you what to do, whether it's searching a crate or speaking to a NPC.
Instruction | Location | Exact Location |
---|---|---|
Search the drawers, upstairs in the bank to the East of Varrock. | Upstairs in Varrock East Bank. | Picture |
Search the drawers in one of Gertrude's Bedrooms. | In Gertrude's most south-eastern bedroom in her house, which is located just south-west of Varrock west gates. | Picture |
Search the drawers in the ground floor of a shop in Yanille. | In the Hunter shop in Yanille. | Picture |
Search the crates in the most north-western house in Al Kharid. | In the house just south of the gem store in Al Kharid. | Picture |
Search the crates in the Port Sarim Fishing shop. | Right next to the door in Port Sarim Fishing shop | Picture |
Search the crates in the shed just north of East Ardougne. | In the shed just north of East Ardougne. | Picture |
Search the crates in a house in Yanille that has a piano. | In the house in Yanille with a Piano. | Picture |
Search the drawers of the houses in Burthorpe. | In the house in Burthope with a drawer. | Picture |
Search the boxes in the goblin house near Lumbridge. | In the goblin house, located just north of the bridge in Lumbridge. | Picture |
Search the drawers found upstairs in East Ardougne's houses. | Upstairs in the pub on the west side of East Ardougne. | Picture |
Search the drawers upstairs of houses in the eastern part of Falador. | In the house on the eastern side of Falador, south of the fountain. | Picture |
Search the drawers in Catherby's Archery shop. | In the Archery Shop in Catherby. | Picture |
Search the chests in the Dwarven Mine. | In the room of the Dwarven Mines with the arrow seller Hura, south of the pickaxe shop and cart route to Keldagrim. | Picture |
Search the crates near a cart in Varrock. | Near the cart in Varrock, located outside the castle near to the tree farming patch. | Picture |
Search through chests found in the upstairs of houses in eastern Falador. | Upstairs in the house to the south-west of the party room. | Picture |
Search through some drawers found in Taverly's houses. | In the house south of the Herblore shop in Taverly. | Picture |
Search through some drawers in the upstairs of a house in Rimmington. | Upstairs in the north-western house in Rimmington. | Picture |
Search for a crate in a building in Hemenster. | In a building north-east of the Fishing Guild. | Picture |
Search for a crate in the Varrock Castle. | In Varrock Castle kitchen, the room in the north-east corner of the ground floor. | Picture |
Search the drawers in a house in Draynor Village. | In the northern-most house in Draynor Village, next to the wheat fields. | Picture |
Search the chest in the Duke of Lumbridge's bedroom. | On the second floor of Lumbridge Castle. | Picture |
Search the crates in Draynor Manor. | On the third floor of Draynor Manor. | Picture |
Search the upstairs drawers of a house in a village where pirates are known to have a good time. | Upstairs in the house just infront of Brimhaven's Pub. After you try, it will say "Shiver the Timbers" so kill any pirates to get a key before searching the drawers again. | Picture |
Search the crates in Horvik's Armoury. | In the Armor Shop in Varrock. | Picture |
Search the chests upstairs in Al-Kharid Palace. | Upstairs in Al-Kharid Palace. | Picture |
Search the boxes in one of the tents in Al Kharid. | In the first tent to the south of Ali Morrisane, between the Silk Stall and the Cactus patch. | Picture |
Search the crates in East Ardougne's general store. | Inside the general store in East Ardougne, north of the Zoo. | Picture |
Search the boxes in the house near the south entrance to Varrock. | In the first building to the west of the path when entering Varrock from the south. | Picture |
Search the drawers on the first floor of a building overlooking Ardougne's market. | Upstairs in the most western building on the north edge of the market in East Ardougne. | Picture |
Speak to Ulizius. | Just north of Mort Myre swamp entrance (West of Canifis). You need to have completed the Priest in Peril quest to access this area. | Picture |
Speak to Donovan the Family Handyman. | In the Sinclair Mansion, north of Seers' Village. | Picture |
Speak to Kangai Mau. | In the Shrimp & Parrot Inn, in Brimhaven. | Picture |
Speak to Referee. | At the Gnome Ball Mini-Game in Gnome Stronghold. | Picture |
Speak to Roavar. | In Canifis Bar. | Picture |
Speak to Doric, who lives N of Falador. | In the small house with the anvils located opposite the gates to Taverley, north of Falador. | Picture |
Speak to Sir Kay in Camelot Castle. | Just inside the Camelot Castle gates. | Picture |
Speak to Shangai Nau. | In The Shrimp and Parrot Restaurant in Brimhaven. | Picture |
Speak to Gaius in Taverley. | In the 2H Sword shop in Taverley. | Picture |
Speak to Arhein in Catherby. | On the pier to the south of the bank in Catherby - he runs the general store. | Picture |
Speak to the staff of Sinclair mansion. | On the second floor of Sinclar Mansion, north of Seers' Village. | Picture |
Speak to Hajedy. | In Brimhaven, near the cart to Shilo Village. | Picture |
Speak to Hazelmere. | On the peninsular to the east of Yanille. | Picture |
Talk to the squire in the White Knights' Castle in Falador. | In the courtyard of the White Knights' Castle in Falador. | Picture |
Talk to the bartender of the Rusty Anchor in Port Sarim. | In the bar in Port Sarim. | Picture |
Look in the ground floor crates of houses in Falador. | Search the crates east of Falador's east bank. | Picture |
Maps
Map clues require you to work out where the indicated location is on the World Map and head there. A cross indicates that you will have to dig, while an image of a crate indicates that you will have to search crates or boxes. Symbols such as '3N' tell you where you need to dig in relation to a specific item - the number gives the number of map squares and the letter the compass direction.
Magic | Map | Location | Exact Location |
---|---|---|---|
Map Crossroads north of Falador - Trees Statue 1S 3E Cross | Dig at the crossroads just north of Falador. | Picture | |
Map Picnic Benches near Legends Guild - 3N 2E Big Trees Path Cross | Dig at the picnic benches found directly south and slightly west of Legends Guild. | Picture | |
Map Crates in Dark Warrior's Fortress - Castle Cross | Crates in the South-West corner of the inside part of the Dark Warriors' Fortress | Picture | |
Map Behind building with Anvils in Yanille - Trees Sea Cross | Dig south-East of the building with the Anvils in in Yanille. | Picture | |
Map South of Draynor Village Bank - trees fish 2W 4S 3E 3S rock cross | Dig south of Draynor Village bank by the willows. | Picture | |
Map East of the lightouse, south-west of Rellekka - sea trees bridge path fork cross | Dig east of the lighthouse which is southwest of Relekka, just after crossing the bridge you fix during Horror from the Deep. You need to have at least started Horror from the Deep in order to reach this area. | Picture | |
Map East Varrock Mine - rocks 1N 2W 6N 6E cross fence | Dig at east Varrock mine: 1 pace north of the north-eastern most rock, 2 steps east. | Picture | |
Map Outside Galahad's house - trees cross bridge river | Dig just outside the house of Galahad, next to the agility log to the east of the coal truck mines, west of McGrubor's Wood. | Picture | |
Map Hobgoblin peninsula - cross trees sea rocks | Dig on the end of the Hobgoblin Peninsula, west of the Crafting Guild. | Picture | |
Map Wilderness lava crater - dead trees cross volcanoes three 3 | Dig near the lava craters found in level 50 Wilderness, east of the entrance to the Wilderness Agility Arena. | Picture | |
Map Varrock Lumber Yard - crate cross | Search the crate shown in the Varrock Lumberyard, also known as the area where you search for the cat during Gertrude's Cat. | Picture | |
Map Crate in McGrubor's Wood - lots of trees forest crate | Search a crate inside McGrubor's Wood. It is located outside to the south of the building. To get there, crawl through the hole in the fence to the north. Beware of the level 44 Guard Dogs. | Picture | |
Map Path on Miscellania - 2N 3W 3N 2W cross trees castle walls | Dig on Miscellania just east of the castle, on the path. | Picture | |
Map Create near Clocktower - bridge river crate building | Search a crate north-west of the Clocktower, south of East Ardougne. | Picture | |
Map Enclosed area north of Falador - wall dots trees rocks cross | Dig within the enclosed area to the north of Falador's walls, south of the path from Barbarian Village. | Picture | |
Map North of the Tower of Life - cross square trees sea cliff octagon | Dig just north of the Tower of Life. | Picture | |
Map Goblin ruins near Observatory - crate trees buildings | Search a crate in the ruined village inhabited by goblins, north-east of the Observatory. | Picture | |
Map Near ladder to Ourania Altar - religious cross dead trees orange yellow | Dig by the Chaos Altar in the lava area south-west of Ardougne, near the ladder to the Ouriana Altar. | Picture | |
Map Path to Mortton - 8N 6W 2S fish river squiggles reeds pebbles stones | Dig at a south-western area on the twisting road to Mort'ton. You can only access the area after you have started Nature Spirit. | Picture | |
Map Path to Rellekka - big trees cross water | Dig on the way to Relleka from Seers' Village, with the path to your south and the river to the north. | Picture | |
Map South of Wizards Tower - cross octagon peninsular trees | Dig south of the Wizards' Tower south of Draynor Village. | Picture | |
Map West Ardougn Ruins - cross grids rows of houses buildings | Dig in a ruin located in West Ardougne. The ruin can be found south-west of the anvil, and north-east of the general store. | Picture | |
Map Tree west of Champions Guild - cross 2E island trees river rocks mine | Dig on some flowers 2 squares east of a tree to the west of the Champions' Guild. | Picture | |
Map West of the Rimmington Chemist - cross building wall sea trees | Dig west of the Chemist's house in Rimmington. | Picture |
Riddles
Riddle clues require you to solve the riddle to find the next location. This requires some abstract thinking and may not be instantly obvious. When speaking to a NPC to solve a riddle on a level 3 trail, you may be given a Puzzle Box to solve.
Riddle | Location | Exact Location |
---|---|---|
46 is my number, my body is burnt orange color, and crawls with those eight 3 mouths, I have yet, I cannot eat, My blinking blue eye. | Dig at the exact spot where you can find the Sapphire Spawn on the hilltop surrounded by spiders, located in Level 46 wilderness. | Picture |
"A bag belt only?" He asked his balding brothers. | Abbot Langley in the monastery between Edgville and Black Knights castle. He is in the south-east corner of the east building. | Picture |
A crate found in the tower of a church is your next location. | This is the Church in East Ardougne. You have to go up the stairs and search the crate. | Picture |
A great view - Watch the rapidly drying hides get splashed. Check the box you are sitting on. | The House near the Raft at Baxtorian Falls, also known as the house where you start the "Waterfall Quest". Search a crate upstairs. | Picture |
As you desert this town, keep an eye out for a set of spines that could ruin nearby rugs: dig carefully around the greenery. | Dig near the cactus that is next to the Magic Carpet in Nardah. | Picture |
After a hard day's spraying back the vegetation, why not pop off to the nearby forge and search some crates. | Search the crates near the furnace in Zanaris. | Picture |
A strange little man who sells armour only to those who've proven themselves to be unafraid of dragons. | Speak to Oziach, the Rune Platebody seller found in Edgeville. He will give you the castle Puzzle Box. | Picture |
After trawling for bars, go to the nearest place to smith them and dig by the door. | Dig next to the door outside the room with the anvil in Port Khazard. | Picture |
Aggie I see Lonely and southern I feel I am neither inside nor outside the house, yet no house would be complete without me. Your treasure waits beneath me. | Dig under the southern window of Aggie's house in Draynor Village. | Picture |
And so on, and so on, and so on. Walking from the land of many unimportant things leads to a choice of paths. | Etecteria where the paths cross right infront of the castle. | Picture |
Brush off the sand and then dig in the quarry. There is a wheel handy barrow to the east. Don't worry, its coal to dig there - in fact, it's all oclay. | Dig beside the more northern wheel barrow in the Quarry south of the Bandit Camp. This bandit camp is in the desert, not the wilderness. | Picture |
By the town of the dead, walk south down a rickety bridge then dig near the slime-covered tree. | Over the bridge to the west of the entrance to Port Phasmatys. After you cross the bridge, dig by the tree closest to the bridge. | Picture |
Citric cellar. | Heckel Funch's cocktail ingredient store in the Grand Tree. | Picture |
Come to the evil ledge Yew know you want to And try not to get stung | Dig at the Yew tree in Edgeville next to the Nettles. | Picture |
Covered in shadows, the centre of the circle is where you will find the answer. | Just south of the General Store in Mort'ton. Dig in the middle of the area where the 4 roads meet each other. | Picture |
Dig here if you are not feeling too well after travelling through the desert. Ali heartily recommends it. | Dig by the well in Pollnivneach. | Picture |
Don't skip here, it's too muddy. You'll feel like a star if you dig here, though. | Dig on the starfish southeast of the Fairy Ring on Mudskipper Point. | Picture |
Find a crate close to the monks that like to paaarty! | Search a crate in the Monastery with checkered red and black floor, south of East Ardugne. The crate is in the east room, near to the southern wall. It's a crate with an "X" on top, not the stacked ones. | Picture |
For any aspiring mage, I'm sure searching this bookcase will be a rewarding experience. | Search the bookcase to the east of the Rewards Guardian on the second floor in the Mage Training Arena. | Picture |
Four blades I have, yet draw no blood, Still I turn my prey to powder. If you are brave, come search my roof; It is there my blades are louder. | Top floor of the Lumbridge Windmill. Search the crate. | Picture |
Generally speaking, his nose was very bent. | Speak to general Bentnoze, in the Goblin Village, north of Falador. | Picture |
Go to the village attacked by trolls, search the drawers in one of the houses. | Go to the Blacksmith's House in Burthorpe, east of the palace. To open the drawers, you'll have to kill Penda, who's found in the Burthorpe Pub and has the key. | Picture |
Go to this building to be illuminated, check the drawers while you are there. | Search the drawers on the lighthouse's second floor. To open them, you'll need a key from a Relekka Market guard. | Picture |
His head might be hollow, but the crates nearby are filled with surprises. | Search the crates west of the Golem in Uzer. | Picture |
I am a token of the greatest love. I have no beginning or no end. My eye is red, I can fit like a glove. Go to the place where money they lend. And dig by the gate to be my friend. | At the gate to the locked area of the basement of Varrock west bank. | Picture |
I lie lonely and forgotten in mid wilderness Where the dead rise from their beds Feel free to quarrel and wind me up And dig while you shoot their heads | In the Graveyard of Shadows north-west of Varrock found in level 18 wilderness. Dig on top of the Crossbow Spawn. | Picture |
Identify the back of this over-acting brother. (He's a long way from home) | Speak to the Monk found in the Duel Arena next to the prayer altar. | Picture |
If a man carried my burden, he would break his back. I am not rich, but leave silver in my track. Speak to the keeper of my trail. | Speak to Gerrant, the owner of the fishing shop in Port Sarim. | Picture |
If you didn't want to be here and in danger, you should lever things well enough alone. | Use the lever in East Ardougne to travel to level 51 wilderness. Dig on the spot you teleport to. | Picture |
If you look closely enough, it seems that the archers have lost more than their needles. | Inside the Ranged guild (requires 40 Ranged), search the haystack in the southern corner. | Picture |
I'm sure they will let ya buy some things here, as long as you are in good 'ealth. | Search the crates inside of the Lletya general store. | Picture |
In a town where the guards are armed with maces, search the upstairs room of the Public House. | On the second floor of the Ardougne Tavern on the west side of the river, north of the palace. If the drawers are locked, kill a dog for the key. The closest dogs are located just west of the city center surrounding a mansion. | Picture |
In a town where thieves steal from the stalls, search for some drawers in the upstairs of a house near the bank. | On the second floor of the small house behind Ardougne west bank, try to open the drawers. You will get a message saying that you need a key. Go to Ardougne marketplace and kill a level 20 guard to get the key. | Picture |
In a town where wizards are known to gather, search in a large house to the north. | Kill a man in (or around) the house north of the Magic Guild to obtain a key. Go upstairs and unlock the chest with the key. | Picture |
In a village made of bamboo look for some crates under one of the houses. | Search the crates under the houses in the north of Tai Bwo Wannai. | Picture |
It seems we have reached the end of the line, and it's still empty. | In the Dwarven Mines, search an empty cart by the Dwarves that are north of the Mining Guild. | Picture |
In a town where everyone has perfect vision, seek some locked drawers in a house that sits opposite a workshop. | Search the drawers in the house south of Seers' Village Bank. When you search the drawers it will say, you need a key. Kill any chicken to get the key and use it on the drawers. The nearest chickens are in the Ranging Guild to the south. | Picture |
Mine was the strangest birth under the sun, I left the crimson sack, yet life had not begun. Entered the world and yet was seen by none. | Dig to the west of the spawn of Red Spiders Eggs in Karamja Volcano. | Picture |
Must be full of railings. | Search the boxes outside the building to the north of the Fishing Guild near to which the Dwarf Cannon quest is started, north of the railings that enclose the Coal mining area. | Picture |
My giant guardians below, the market streets would be fans of rock and roll, if only they could grab hold of it. Dig near my green bubbles! | Dig near the Moss Giant area with the cauldron in Varrock Sewers. | Picture |
My home is grey, and made of stone; A castle with a search for a meal. Hidden in some drawers I am, across from a wooden wheel. | Search the drawers in the room with a Spinning Wheel on the second floor of Lumbridge Castle. | Picture |
My name is like a tree. Yet it is spelt with a 'g'. Come see the fur which is right near me. | Speak to Wilough in Varrock Square, near the fur stall. | Picture |
North of the best Monkey Resaurant on Karamja, look for the centre of the triangle of boats and search there. | Search the crates on the center of the large pier on the northern edge of Musa Point. | Picture |
Probably filled with books on magic. | Search the bookcase on the western wall in the basement of the Wizard's Tower. | Picture |
Probably filled with wizards socks. | Kill one of the level 9 wizards in the Wizard's Tower. He will drop a key. Take it, go in the basement, walk south, then east and open the cabinets. | Picture |
Often examined of learners of what has past, find me where words of wisdom speak volumes. | Speak to an examiner at the Digsite to recieve a Puzzle Box. | Picture |
Often sought out by scholars of histories past, find me where words of wisdom speak volumes. | Speak to the Examiner at the Dig Site Exam Centre. | Picture |
Read 'How to breed scorpions.' By O.W.Thathurt | Search the northern bookcase on the second floor of the Sorcerer's Tower, south of Seers' Village and north-west of the Legends' Guild.. | Picture |
'Small shoe.' Often found with rod on mushroom. | Speak to the Gnome agility trainer in Gnome Stronghold. | Picture |
Snah? I feel confused, like one of those cakes. | Speak to Hans Lumbridge courtyard. | Picture |
Someone watching the fights in the Duel Arena is your next destination. | Speak to Jeed on the center of the arena bacony, northern walkway, surrounding the Duel Arena. | Picture |
Sophind yourself some treasure by searching these boxes. | Search the boxes by the bridge connecting Sophanem and Menaphos. | Picture |
Surprising? I bet he is... | Speak to Sir Prysin, found on the ground floor of Varrock Castle. | Picture |
The beasts to my east snap claws and tails, the rest to my west can slide and eat fish. The force to my north will jump and they'll wail, come dig by my fire and make a wish. | Dig at the torch between the penguin and scorpion cages in Ardougne Zoo. | Picture |
The cheapest water for miles around, but they react badly to religious icons. | Search the box in the general store in the Bandit Camp in the desert. | Picture |
The dead, red dragon looks down on this chest. He must really dig the view. | Search the chest in the Digsite Exam Area under the dragon head. When you search it will say: "Barbarians rule ok." So kill a Barbarian male in Barbarian Village to obtain the key. | Picture |
The keeper of Melzars... Spare? Skeleton? Anar? | Speak to Oziach, the Rune Platebody seller found in Edgeville. He will give you the castle Puzzle Box. | Picture |
The gnomes' nearby cart must have collapsed under the weight of all the treasure boxes! | Search the creates south-west from the entrance to the Gnome Stronghold, near the broken down cart surrounded by gnomes. The broken down cart is NOT the one which is outside of the entrance to the Stronghold but rather the one west of the start point of Making History. | Picture |
The rock cakes to the south are definitely more edible than the two rocks I buried the treasure between. | Dig between two heaps of rocks north of the Rock Cake stall in Gu´Tanoth | Picture |
The socks in these drawers are holier than thine, according to the tonsured owners. | Search the drawers in the north-east corner of the Monastery on the ground floor. When you first search them, it will give you a message stating that you need to have a key. The key is obtained by killing a Monk of Zamorak located in the Chaos Temple to the west. | Picture |
The treasure is buried in a small building full of bones. Here is a hint: it's not near a graveyard. | The treasure is buried in the western most building in the Rag and Bone Man's camp, near the Limestone Quarry. Dig in the building. | Picture |
There is no 'worthier" lord. | Speak to Lord Iorwerth who can be found in the Elf Camp in Isafdar. | Picture |
This aviator is at the peek of his profession. | Speak to the Gnome Pilot on the summit of White Wolf Mountain. | Picture |
This crate clearly marks the end of the line for coal. | Search the crate near the coal carts in Seers' Village. | Picture |
This crate holds a better reward than a broken arrow. | Search the crate next to the broken arrow in the north of the Ranging Guild. | Picture |
This crate is mine, all mine, even if it is the middle of the desert. | Search the crate next to the cart in the center of the Desert Mining Camp. You need to have at least started Tourist Trap. | Picture |
This cupboard has treasure, pirate pots and corsair cutlery! | Search the cupboard in the building in Brimhaven to the east of the pub. The building also has a range in it. | Picture |
This temple is rather sluggish. The chest just inside the entrance, however, is filled with goodies. | Search the crates just within the entrance of the dungeon east of Ardougne and west of Witchhaven within which Perfect Gold is mined during Family Crest. | Picture |
This village has a problem with cartloads of the undead. Try checking the bookcase to find an answer. | Search the bookcase in the northwest of Shilo Village, in the building near Yanni Salika. | Picture |
Throat mage seeks comanionship. Seek answers inside my furniture if interested. | Search the drawers on the second floor of the Necromancer's Tower, south of East Ardougne. | Picture |
Try not stepping on any aquatic nasties while searching this crate. | Search the crate in the south-west corner of the Fishing Platform near Witchaven. | Picture |
Try not to let yourself be dazzled when you search these drawers. | Search the drawers in Jimmy Dazzler's house, near the Temple of Ikov pub in West Ardougne. | Picture |
When no weapons are at hand, then is the time to reflect. In Saradomin's name, redemption draws closer... | Search the drawers in a house on Entrana. | Picture |
When you get tired of fighting, go deep, deep down until you need an antidote. | Search the crates on the bottom floor of the Yanille dungeon. Pray at the alter to get to the bottom floor and search the crates beside the stairs. | Picture |
While a sea view is nice, it seems this church has not seen visitors in a while. Dig outside the rim of the window for a reward. | Dig outside the window of the church south-west of Port Sarim. | Picture |
You can cook food on me, but don't cook any foodles that would just be wrong. | Dig near the fire by Captain Klemfoodle next to the gnome glider on Karamja. | Picture |
You don't need to go hopping mad - or take steps - to get to this treasure: just be totally shellfish. | Dig on the seashell right by the basalt rock shortcut north of Barbarian Assault. | Picture |
You have all the elements available to solve this clue. Fortunately you do not have to go as far as to stand in the draft. | Search the crate north of the second anvil in the Elemental Workshop dungeon in Seers' Village. | Picture |
You will need to look for a town with a central fountain. Look for a locked chest in the town's chapel. | Search the chest in the north-east chapel in Varrock. When you search it, it says that it is property of the Clocktower monks. Go to the monastery near the Clocktower south of Ardounge and kill one of the monks. He will drop a key which can be used to open the chest. | Picture |
You will need to under-cook to solve this one. | Search the crates in the Lumbridge Castle basement. | Picture |
You will need to wash the old ash off your spade when you dig here, but the only water nearby is stagnant. | Dig near the stagnant lake on Braindeath Island. | Picture |
You'll need to have Doug Deep into the distant past to get to these sacks. | Lower yourself down the north-eastern winch at the digsite and search the Sacks. | Picture |
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Osrs Clue Probably Filled With Wizard Socks
Source: https://runescape.salmoneus.net/distractions-and-diversions/treasure-trails.html
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